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✨ Enchanted Probability Kingdom ✨

1

Coin Tossing Spell

The wizard has three magical coins. When cast into the air, they reveal their true nature. Let X be the number of mystical tails that appear. Discover the possible values of X and the ancient runes (inverse images) that summon them.
Step 1: The three coins can reveal these arcane patterns:
H
H
H
H
H
T
H
T
H
H
T
T
T
H
H
T
H
T
T
T
H
T
T
T
Step 2: Count the mystical tails in each pattern:
Arcane Pattern Tails Count (X)
HHH 0
HHT, HTH, THH 1
HTT, THT, TTH 2
TTT 3
Step 3: The prophecy reveals X can be: {0, 1, 2, 3}
Step 4: Ancient runes that summon each value:
  • X⁻¹(0) = {HHH} → 1 rune
  • X⁻¹(1) = {HHT, HTH, THH} → 3 runes
  • X⁻¹(2) = {HTT, THT, TTH} → 3 runes
  • X⁻¹(3) = {TTT} → 1 rune
2

Enchanted Fruit Basket

The fairy queen's basket contains 5 golden mangoes and 4 ruby apples. Three fruits are taken by the forest sprites. If the number of apples taken is the random variable X, find all possible values of X and the magical combinations that produce them.
Step 1: The basket contains:
M
M
M
M
M
A
A
A
A
Step 2: Possible apple counts when drawing 3 fruits:
Step 3: X can be: {0, 1, 2, 3}
Step 4: Magical combinations:
Apples (X) Fruit Combinations Number of Ways
0 MMM (all mangoes) C(5,3) = 10
1 MM + A C(5,2) × C(4,1) = 10 × 4 = 40
2 M + AA C(5,1) × C(4,2) = 5 × 6 = 30
3 AAA (all apples) C(4,3) = 4
3

Dragon's Treasure Game

The dragon's urn contains 6 fire rubies (red) and 8 night pearls (black). You draw 2 gems. For each ruby you win ₹15, but lose ₹10 for each pearl. If X is your total winnings, find all possible values of X and the dragon's deals that lead to them.
Step 1: The dragon's treasure contains:
R
R
R
R
R
R
B
B
B
B
B
B
B
B
Step 2: Possible draws and winnings:
Combination Calculation Winnings (X) Number of Ways
2 Rubies 15 + 15 +30 C(6,2) = 15
1 Ruby + 1 Pearl 15 - 10 +5 C(6,1) × C(8,1) = 48
2 Pearls -10 - 10 -20 C(8,2) = 28
Step 3: Possible winnings: {-20, 5, 30}
4

Ancient Die of Destiny

A mystical die has one face marked '2', two faces marked '3', and three faces marked '4'. When thrown twice, X represents the total score. Decipher all possible values of X and the fateful rolls that produce them.
Step 1: The die's enchanted faces:
2
3
3
4
4
4
Step 2: Possible two-roll combinations:
First Roll Second Roll Total (X) Probability
2 2 4 (1/6) × (1/6) = 1/36
2 3 5 (1/6) × (2/6) = 2/36
2 4 6 (1/6) × (3/6) = 3/36
3 2 5 (2/6) × (1/6) = 2/36
3 3 6 (2/6) × (2/6) = 4/36
3 4 7 (2/6) × (3/6) = 6/36
4 2 6 (3/6) × (1/6) = 3/36
4 3 7 (3/6) × (2/6) = 6/36
4 4 8 (3/6) × (3/6) = 9/36
Step 3: Possible totals: {4, 5, 6, 7, 8}
Step 4: Fateful rolls for each total:
  • X⁻¹(4) = {(2,2)} → 1 fate
  • X⁻¹(5) = {(2,3), (3,2)} → 2 fates
  • X⁻¹(6) = {(2,4), (3,3), (4,2)} → 3 fates
  • X⁻¹(7) = {(3,4), (4,3)} → 2 fates
  • X⁻¹(8) = {(4,4)} → 1 fate
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